

But let's be honest, the heart of Call of Duty is the shooting and COD3 has plenty of it. You'll need the extra control too - as some of the vehicular stages are far too big and sloppily designed for their own good. The alternate (and more traditional) analog control is a better option here and it makes driving simpler in every way. Unfortunately, this use of the tilt controller is far too sensitive and makes moving around the map a twitchy chore in frustration. In the Normandy Breakout, tank fights are back again but gamers are now wholly in command of their jeep's direction and can use the Sixaxis like a steering wheel to get around. In Call of Duty 2, players rode along as passengers during the occasional scripted rail-shooting event and hopped aboard tanks for fully-controllable action in-between. At the very least they're unpredictable (you never do see them coming, as they appear as surprise sequences when raiding houses or escaping firefights), and players can also use the Sixaxis to throw the butt of their gun into an enemy's face during non-scripted points.Īnother new inclusion is an emphasis on vehicular driving. Executed via side-to-side shakes of the Sixaxis, the new unarmed struggles are fun little diversions from the typical shooting scenario, but happen no more than four or five times in the entire 14-chapter adventure. The tale is by no means deep or intricate, but it's better than the nothing we had before (despite an abundance of stereotypical war-era personalities).īesides the addition of characters and a proper storyline, Call of Duty has also added cinematic melee combat sequences. Unlike the last game, however, Call of Duty 3 attempts to tell a story beyond historical transition footage by showing us the war through the perspective of soldier characters from the US, Canadian, British, and Polish armies. This iteration pays close attention to "The Normandy Breakout," the summer campaign that began immediately following D-Day and the operation that eventually liberated France from Nazi claws. even if it does have a different developer. Throwing its players into the middle of a firefight and challenging you to survive is what this series does best, and that doesn't change here. Developed by Treyarch (Call of Duty 2: Big Red One) and not Infinity Ward (Call of Duty 2), the game benefits from a lot of the same strengths that made COD2 so compelling on Xbox 360 - intense combat situations, varied gameplay scenarios, and movie-like recreations of famous World War II battles. Before we delve into its shortcomings, though, let's give Call of Duty 3 its credit.
